what she said is actually insanely accurate to how animation actually works:
like yeah, you can love your character… you can think they’re your precious lil blorbo from your brain’s private cottage…
but once you step into professional animation?
you gotta be able to be like:
okay. this gremlin needs bigger eyes now. fine. i’ll do it.”
“oh the studio wants them rounder? sure.”
“oh you want me to redesign their entire silhouette?? bet.”
because studios aren’t paying you to be attached. they pay you to be adaptable.
and Lynn knew that.
that’s why she was successful.
that’s why she worked across different studios and styles.
that’s why she co-created characters that LASTED.
Flexibility = longevity in the art world.
like, Vivziepop is talented but she is soooo “my way only!!!!” vibes 💀
(whereas Lynn is like “sure let’s solve problems, let’s collaborate, let’s adjust.”)
that’s why her designs feel timeless instead of trying-too-hard-to-be-edgy.
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